Starbound steam mod location
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I would suggest keeping the command prompt around while you are working to spare yourself redoing the setup over and over again. completion automatically adds the quotes when needed.
#Starbound steam mod location windows#
If any file or folder name includes spaces, you need to put that name in quotation marks to tell Windows that all these separate words should be used together: BigFatties is fine, but "Big Fatties" needs quotation marks. Sadly, this doesn’t work for the “asset_(un)packer” part at the beginning. Hitting repeatedly goes through the available options, while a little error sound indicates there are no matches. You can save yourself a bit of typing by using the autocompletion on file and folder names: Type the first few letters (or even nothing at all) and hit to get the first matching result. If you have an unpacked mod and want to pack it, use asset_packer, (space,) the folder name where the mod is in, (space,) and the name of the packed file to create, including the. pak file, (space,) and the name for the folder you want the unpacked mod to appear in. If you have a mod you want to unpack, type asset_unpacker, (space,) the file name of the.
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Now that you are there, you can use the packer and unpacker as you please. If things went well, it should give you a message starting with “Usage: asset_unpacker”. Our shortcut is now created.To test if things work, you can try typing just asset_unpacker and hit again. Start with set path=%path%, then hit - to paste the thing you just copied. Now go back into your command prompt and start typing. (If you accidentally type something, click anywhere else to get the normal bar back and try again.) The whole bar should change into a text field with everything selected right away. At the top of the window, right above where the files are listed, there is a “breadcrumb bar”, listing which subfolders you are inside right now.Ĭlick on the far right of this bar, behind the last breadcrumb.
If you have the win32 folder open from the preparation earlier, switch over there for a second. It only work in this one command prompt window and will disappear again as soon as we close the window.) To make life a little easier, we’ll create a little shortcut to the win32 folder. (Don’t mind slight differences in wording, I have my language set to German.) You should be greeted with a black window with a few lines of grey text. Both programs also override any existing files with those they create, without prompt or warning, so beware.Ĭommand Line - The Detailed Explanation (Long!)įirst things first, open the command prompt: Hit the key combo -, type in cmd into the small prompt that appears, and hit. Both give usage info when called without arguments, just in case. asset_packer src dst.pak or asset_unpacker src.pak dst. If you are familiar with using a command line, it suffices to say that both the packer and the unpacker take their arguments in the form, so e.g. Via Command Line - The Way It Was Intended It may come in handy in more ways than one.Īnother handy window to have around would be the win32 folder mentioned above. Create it, open it up, and keep the window around for later. In this specific case, it would be best to create a separate “workspace” folder somewhere to tinker around with the mods. Good preparation can save a lot of hassle down the line. Otherwise, there is a “Drag And Drop” section, using a rather hidden Windows feature to make things simpler. If you are comfortable with a little typing, check out the “Via Command Line” section. But they are written as command line tools, so just starting them like that will be no good. These two programs, asset_packer.exe and asset_unpacker.exe are all we need for packing and unpacking.
#Starbound steam mod location mods#
For Windows users, they are located in the win32 subfolder of your installation, right next to your storage, mods and other folders. Thankfully, every Starbound installation comes with all the tools necessary for packing and unpacking the asset files. pak's from other games have no relevance here whatsoever. pak files is valid for Starbound mods, and. Therefore, only information specifically for Starbound. The problem is that these files are not all created equally, and Starbound is all alone with its type of. Unpacking should only be done if you’re that curious about in game assets or maybe want to work to make your own addons. As all you have to do is drag the pak file into the mods folder and it works. The pak file is the recommended format for it to be in. If you’re under the assumption you have to unpack the pak file to use the mod.